I started 30 Day Dev on a whim. About 30 days ago I happened to see a twitter post from @liamtwose about 30 Day Dev. I thought, why not? I wanted to start a new company and lay to rest Sputnik Games. Even though 30 Day Dev starts in about a day from the publish date of this post, I decided to start right away. This post described the last five days and is a postmortem of sorts.
What I did
The last 5 days was about polish polish and more polish. It’s all set up for me to start writing games under the Retrostalgic moniker starting in 2016. This last week I’m outlining what games to make for 2016 and which to start with. I hope to have a lot of releases for 2016.
The past 30 days was about setting up game template in Xcode using Swift, designing a brand and website and setting up a bunch of social media accounts.
I already have a great template for Phaser and needed one for Xcode. I’ve been playing around with a few template designs over the years but never liked any of them. So I took the time to make something I loved and I’m crazy happy about it.
What I’ve Learned
Blogging is hard. I really hate writing long format blog posts. I feel I’m just not good at it. It takes me forever to write a post. All this time writing I could be making games. That’s why you see the posts getting shorter and shorter. Then I tweeted I’d post this on Friday but that was Christmas so of course that didn’t happen. Then I stared writing this post this morning. It’s 6 hours later I’m still trying to finish this post.
My kids HATED the Sputnik Games company name. Really HATED it! They told me this after I told them the new name which they “like a lot”. Ummm yeah. I wish I knew this earlier. Seems like a lot of peeps didn’t like the name.
I need to consolidate and focus on less.
I love everything retro and I’m embracing that for 2016.
The game dev blog posts will now contain more game dev images, videos and code. The post will be shorter but more relevant.
Instead of writing long blog posts I’ll be using Twitter, Snapchat and/or Vine and possibly YouTube to document the Retrostalgic journey. I’m intrigued by video but I want to have the short videos always available and not disappear after 24-48 hours like snapchat.
I’ll still write in the blog but they be short. It’s not going to be solely about game development either. There will a lot of game development posts, yes, of course, but it’ll be centered around the things I do which is game design, photography and the roller coaster day to day life.
Sputnik Games will get one more website redesign to keep things very simple. A one page design with links to the games on the iTunes store. I also have to update a couple of games with updated SDKs. They still make money and as long as they do they be updated.
I’ll be moving all my old posts from Sputnik Games blog and this one to the new Retrostalgic blog.
For me it’s more than just #30DayDev. My 30 Day dev is every day.